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Game info |
| | Stunt Car Racer | | Genre | Racing Sim | Developer | MicroStyle | Publisher | MicroStyle | Released | 1989 | Rating
| Graphics: | 8.0 | Sound: | 7.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | P.Dial | Stunt Car Racer is a quite unique racer developed by MicroStyle for the Commodore Amiga, Atari ST/E, PC (MS-DOS), Amstrad CPC, Commodore C64/128 and Sinclair ZX Spectrum home computers. |
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Review |
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STORY / GAMEPLAY There's no story here since it's a racing game! In Stunt Car Racer, each race takes place on a roller-coaster style track, made of bumps, jumps, ramps, high banked curves and other challenging obstacles! This makes the control of your vehicle quite tricky and may occasionally find yourself whizzing off the track and either completely wreck it or lose valuable time (and distance) waiting to get back on the track. And remember! You're not racing alone in every circuit! A second vehicle lines-up beside you on the grid and the driver is just as ready to win the race as you! The main goal in Stunt Car Racer is to beat your opponents through each 3-lap race. A great feature of this game is that it supports link gameplay via serial ports (two Amigas or two Ataris). But wait! Here's the most impressive thing! The game can also be played if you even connect an Amiga with an Atari ST! Oh yes! You can play with a friend via linking both computers together! And believe me, the two player mode is more than fun! GRAPHICS / SOUND Stunt Car Racer looks cool. Everything is presented in 3D vectors (the car, the tracks and the backgrounds). The Amiga visuals are identical to the ST (quite logical since this game can be played by connecting both computers together). The only details in 2D are your car's interior and engine. This way, the developers have given the game an effect of intense speed! Each track undulates realistically and it's designed in a way that it doesn't need too much detail. Note that the PC (MS DOS) version runs on EGA graphics and the speed is a bit faster and smoother (due to the PC's higher CPU clock) compared to the ST and Amiga! The game's sound is also cool, offering a few nice sampled engine and car crashing sounds.
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Gameplay sample |
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Comparable platforms |
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Hardware information |
| Amiga 500/500+CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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| 12bit RGB 4096-colors palette (32 to 4096 colors on screen) | |
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